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Summary

The Zombie Leveling System is a small system for normal zombies.

They do not save each round, but they do carry over in each wave of Arena. Each time you get killed as any mob or use Claw to damage a survivor, you earn experience to level up further. Levelling up earns you 3 Skill Points.

Skill Points are used to improve your statistics. When you press the "+" button right by each statistical element of your normal zombie, you use up one skill point. Skill points build up if you level up and do not use them, so you can choose when to use them if you wish.


Health

125 Base HP (+10 HP for every skill point)

Damage

10 Base Damage (+1 Damage for every skill point)

Speed

19 Base Walkspeed (+1 Walkspeed for every skill point)

Levels

Level Experience Needed
Level Zero 0 Experience
Level One 5 Experience (5 total)
Level Two 8 Experience (13 total)
Level Three 12 Experience (25 total)
Level Four 17 Experience (38 total)
Level Five 23 Experience (61 total)
Level Six 30 Experience (91 total)
Level Seven 38 Experience (129 total)
Level Eight 47 Experience (176 total)
Level Nine 57 Experience (233 total)
Level Ten 68 Experience (301 total)
Level Eleven The apparent maximum level, reaching it will break your experience bar meaning you'll no longer earn any further experience. Thus, never being able to level up.

Strategic Builds

This section of the page is not official information, per say, but offers some strategies that you may want to consider next time you're a zombie. Feel free to add your own.


Balanced

  • Even investments in all 3 categories.

Bullet Sponge

  • Immense investment in health.

Zomgar

  • Spend the first 3 skill points into health.
  • Every other skill point goes into speed.

Speed Demon

  • Immense investment in speed.

Bone Breaker

  • Immense investment in damage.

Axe Killer

  • 7 skill points on health to survive 2 hits from Axe.
  • Remaining accumulated points invested in damage.

Ambusher

  • Invest 2 points per level into speed.
  • Invest remaining to into damage.

Weak Brute

  • Invest 2 points per level into health.
  • Invest remaining to into damage.

Edgar's Son

  • Invest 2 points per level into damage.
  • Invest remaining into speed.

Zombie Ball

  • 7 skill points on health to survive 3 hits from Bat + Barbed Wire.
  • Remaining accumulated points invested in speed.

Tips

  • When you reach Level Five, Upgrade Climb is free, but really only useful if the map supports it to begin with.

Trivia

  • Skill Points used to carry over to the next round to use as a zombie. As this aspect of the system was easily abusable, this was removed.
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