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Summary

This is for people who can't make up their mind for which weapon to buy. The page groups guns together in certain categories so it's easier to compare.

Bolding indicates the best in that certain feature. Some stats may depend on your play-style, so take these comparisons with a grain of salt. For simplicity, statistics, where both weapons have the same value, are omitted.

Attachments are not taken into account.


Category Remington 700 Dragunov Barrett 50 Cal. FATAL5
Damage 90 85 150
90 (TDM)
95
Total Damage 1170 1530 1500
900 (TDM)
3420
Ammunition 1/12 6/2 5/1 9/3
Range 200 240 300 200
Accuracy 200 220 450 215
Obtainability Obtainable Obtainable Obtainable Unlikely
Piercing No No Yes No

Category DB Shotgun Wingmaster 870 Spas-12
Damage 30x7
[210]
26x8
[208]
22x8
[176]
Total Damage 2940 2288 3168
DPS ~420 ~291.2 ~352
Ammunition 2/6 5/6 6/12
Range 140 140 90
Accuracy 18 22 60

Category M16A1 M1A1 Thompson AK-47 Famas
Damage 45 45 28 23
Total Damage 2025 2700 1960 1932
DPS 270 300 303 ~288
Ammunition 15/2 30/1 35/1 42/1
Range 140 90 110 130
Accuracy 95 50 120 110
Firing Rate 36,000* 400 650 750
Firing Modes Semi, Burst Auto Auto Auto

Category M202 RPG X-Mas Launcher
Damage 300 1500 100 (?)
Total Damage 900 4500 400 (?)
Ammunition 1/2 1/2** 1/3
Range 160 400 100
Obtainability Obtainable Obtainable Unobtainable
Projectile On-Contact On-Contact Timed
Blast Radius Smaller than a Grenade Insanely Large Larger than the M202
Gamemode Restrictions Free For All
Team Deathmatch
Free For All
Team Deathmatch
None

Category M93R Skorpion
Damage 34 23
Total Damage 1224 1380
DPS 102 345
Ammunition 12/2 15/3
Accuracy 65 50
Firing Rate 36,000* 1,500
Firing Modes Burst Auto, Semi-Auto

Category Minigun M249
Damage 65 95
Total Damage 19,500 10,450
DPS 1,625 792
Ammunition 150/1*** 55/1
Range 150 180
Accuracy 50 100
Firing Rate 1,500 500

Category Steyr M Colt Python CK Swat
Damage 55 85 130
Total Damage 1980 1020 1300
DPS 385 425 750
Ammunition 12/2 6/1 5/1
Range 140 70 70
Accuracy 78 200 200

* Even with such a high number, shooting that many rounds per minute is impossible due to how Burst works.

The number is hypothetical, as the number works in a situation where Burst does not apply.

**Remember, the RPG reloads one rocket at a time at Ammo Stations. This is a unique characteristic to the RPG.

***Remember, you cannot refill the Minigun.

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