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Summary

This is for people who can't make up their mind for which weapon to buy. The page groups guns together in certain categories so it's easier to compare.

Bolding indicates the best in that certain feature. Some stats may depend on your play-style, so take these comparisons with a grain of salt. For simplicity, statistics, where weapons have the same value, are omitted.

Attachments are not taken into account. Certain weapons (such as the Flamethrower) are not on this list due to being the sole weapon of their class.


Category Remington 700 Dragunov Barrett 50 Cal. FATAL5
Damage 140
90 (Team Deathmatch)
85 150
90 (Team Deathmatch, Party Deathmatch)
95
Total Damage 1820
1170 (Team Deathmatch)
1530 1500
900 (Team Deathmatch, Party Deathmatch)
3420
Ammunition 1/12 6/2 5/1 9/3
Range 200 240 300 200
Accuracy 200 220 450 215
Obtainability Obtainable Obtainable Obtainable Unlikely
Hard Impact 1 1 4 1

Category DB Shotgun Wingmaster 870 Shotty 12 Spas-12
Damage 30x7 [210] 26x8 [208] 45x8 [360] 22x8 [176]
Total Damage 2940 2288 4940 3168
DPS ~420 ~291.2 N/A ~352
Ammunition 2/6 5/6 8/5 6/12
Range 140 140 60 90
Accuracy 18 22 8 60

Category M16A1 M1A1 Thompson AK-47 Famas HK416
Damage 45 45 28 30 45
Total Damage 2835 2250 1960 1800 1440
DPS ~270 ~300 ~303 ~375 ~450
Ammunition 21/2 25/1 35/1 30/1 16/1
Range 140 90 110 130 80
Accuracy 95 50 120 110 50
Firing Rate 36,000* 400 650 750 600
Firing Modes Semi, Burst Auto Auto Auto Auto
Hard Impact 1 1 1 1 2

Category M202 RPG X-Mas Launcher
Damage 300 1500 300
Total Damage 900 4500 900
Ammunition 1/2 1/2** 1/3
Range 160 400 100
Obtainability Obtainable Obtainable Unobtainable
Projectile On-Contact, Angled On-Contact, Direct Timed
Blast Radius Smaller than a Grenade Insanely Large Larger than the M202
Gamemode Restrictions Free For All
Team Deathmatch
Party Deathmatch
Free For All
Team Deathmatch
Party Deathmatch
None

Category M93R Skorpion Mini Uzis
Damage 43 25 26
Total Damage 1548 2000 1872
DPS 129 ~625 ~451
Ammunition 12/2 20/3 36/1
Accuracy 65 50 90
Firing Rate 36,000* 1,500 520
Firing Modes Burst Auto, Semi-Auto Auto

Category Minigun M249
Damage 65 95
Total Damage 19,500 10,450 (31,350 due to penetration)
DPS ~1,625 ~792
Ammunition 150/1*** 55/1
Range 150 180
Accuracy 50 100
Firing Rate 1,500 500
Hard Impact 1 3

Category Steyr M Colt Python CK Swat Luger P08 Newbie
Damage 55 85 130
90 (Team Deathmatch)
65 100
Total Damage 1980 1020 1300
900 (Team Deathmatch)
1040 600
DPS ~385 ~425 ~750 ??? ~300
Ammunition 12/2 6/1 5/1 8/1 3/1
Range 140 70 70 170 140
Accuracy 70 200 200 245 70
Obtainability Obtainable Obtainable Obtainable Obtainable Temporarily

Category Axe Torch Bell Newspaper Tinpot Ice Staff Toy Sword
Damage 140 20 35 35 12 25 15
Energy 10 8 6 6 5 22 10
Swing Rate 1s 0.9s 0.7s 1s 0.4s 1.5s 1s
Obtainability Obtainable Unobtainable Unobtainable Unobtainable Obtainable Unobtainable Obtainable
Trait None 50% chance to burn Attracts zombies None None Freeze on hit None

Category Chainsaw Baseball Bat Christmas Tree Shovel Katana
Damage 145 55 30 25 85
Energy 15 15 5 13 8
Swing Rate 1.25s 1s 1s 2s 0.3s
Obtainability Obtainable Obtainable Unobtainable Obtainable Obtainable

Category Karambit Rambo Knife
Damage 55 55
Energy 5 5
Swing Rate 0.9s 0.7s
Trait Climbing Throwing

* Even with such a high number, shooting that many rounds per minute is impossible due to how Burst works.

The number is hypothetical, as the number works in a situation where Burst does not apply.

** Remember, the RPG reloads one rocket at a time at Ammo Stations. This is a unique characteristic for the RPG.

*** Remember, you cannot refill the Minigun.

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