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Summary

Status Effects are a mechanic in Reason 2 Die Awakening that affects your character's well-being. They mostly relate to Survivors, although Zombies are prone to some of them as well.

Negative Effects

Stun

This is inflicted by:

After it takes effect, the victim remains on the ground, vulnerable, automatically getting up after a couple of seconds.

However, you can still:

  • Be damaged by mobs if you touch their damage hitbox without Immunity.
  • Throw your club if you are a Brute.
  • Explode if you are a Ticker.
  • Use your tongue if you are an Edgar.

Radiation (Passive)

This is inflicted by:

  • Proximity to a Ticker.
  • Proximity to radiation puddles.

Depending on your distance, you can lose 1 HP per second or a strong 3-4 HP per second. Your screen will alert you whenever you are near a souce, with a ticking sound playing in the background.

Zombified players used to take damage from this, but this been patched as of v0.9.2. You don't lose HP from this, but the screen will still alert you to your proximity to it.


Disarmed

This is inflicted by:

  • Being pinned by a Leaper.
  • Being caught by an Edgar.
  • Being shocked by an Electric Elemental.
  • Being carried away by a Boo.
  • Being stunned (as a side-effect).
  • Being shocked (as a side-effect).
  • Swimming in water.
  • Entering the Helicopter.

This means that you cannot equip your weapons or consumables until freed or until the stun effect wears off.


Burning (Passive)

This is inflicted by:

  • Touching a Fire Elemental or its Fireball.
    • Any Elemental has complete Immunity to this and will only be healed by burning.
  • Fire from a Molotov.
    • This only applies if you threw it down yourself and you have no Firevest on.
  • Fire from a Flamethrower.
  • Fire from any natural source.
  • Being hit with a Torch.

During Free For All, no matter what vest you're wearing, you can be hurt by a Molotov or Flamethrower.

A player inflicted with burning is dealt 5 damage per second for 10 seconds, resulting in 50 damage total.


Drowning (Passive)

This is inflicted while a survivor is in water.

A GUI with 6 bubbles will appear under the stamina bar, indicating the amount of oxygen the player has remaining. A bubble will pop every second, and after all of them have been popped, the player will start taking 10 damage every second instead. To regain oxygen, the player must stand on a solid surface.

In Yeti's Cave and Rhi-Snow Territory, on top of the regular GUI, a player will take 2 damage every second they're submerged in water.


Blurry Screen (Passive)

This is a complete side-effect to Drowning and Choking.

When inflicted, it signals to the player that they have successfully regained oxygen. This is manifested as a couple of bubbles couple with a blurry screen for 1-2 seconds.

People on the lower ends of the graphics setting will not see this at all.


Blindness (Passive)

This is inflicted by Flashbangs.

When inflicted, the affected player will have their screen turn completely white. While the player cannot see their surroundings, the player will still be able to locate other players, as neither name tags or on-screen GUIs disappear.

Survivors can blind themselves with their own thrown flashbangs, but all mobs in the radius of the explosion will be inflicted.


Frozen

This is inflicted by:

On touch, a player is completely frozen to something akin to Stun.


Unconsciousness / Temporary Death

See Also : DeathScreen

This is inflicted when a survivor's HP bar hits zero.

The survivor cannot do anything except move their camera around. Other survivors have 30 seconds to bring back someone in this state using Defibrillators.


Shocked

This is inflicted by:

Your character will go into a fit as if they've been tasered and is also disarmed for as long as you are so.

Zombified players can be shocked, but this may change in later updates.


Choking (Passive)

This is inflicted whenever you happen to glitch out of Casius Outpost.

As the atmosphere has no oxygen, this effect will show you a blurry screen and your player coughing.

In the first 30 seconds, nothing will happen. Then, your health with deplete.

Your health will drain faster and faster and the screen will get blurrier and blurrier, resulting in your eventual death.


Loss Of Limb (Passive)

This is inflicted by:

Whatever limb touches it, you will lose it. If either your head or torso is affected, it results in instant death.


Poison (Passive)

This is inflicted whenever a Wraith touches you.

You will lose 10 HP at 5 HP increments for a short while. This effect can stack on top of eachother.

Positive Effects

Healing

This is inflicted by:

  • Using a Medkit.
  • Finishing a wave in Arena.
  • Ranking up.
    • As of v0.9.7, mobs also heal when they rank up.
  • Recharging or Rebirthing as an Elemental.
    • If used near a Brute, they also become fully healed but also become Charged.
  • Touching any source of fire as an Elemental.

This permanently recovers health.


Temporary Regeneration (Passive)

This is inflicted when you finish drinking Strawberry Juice.

You gain short bursts of permanent health over a short period of time.


Temporary Health (Passive)

This is inflicted when you use some Pills.

Your HP bar is completely filled, but it is filled with temporary health. This is represented as a blue addition to your red bar. As time goes on, it slowly drains.

If anyone in your Party is inflicted with this, a dark blue shade is used instead.

If you take any damage, the drain effect will stop. This can be abused but isn't a problem unless it goes over max.


Booster (Passive)

This is inflicted by:

While under effect, you are given infinite stamina for a set period of time (unless specified otherwise).

Your screen will have a bloom effect applied onto it, an effect seen while playing in Shoot'em Up Town. The more Boosters are applied, the stronger this effect will get.

During Halloween 2016, a bug could occur where the bloom effect used would persist in-between rounds.


Immunity (Passive)

See Also : Immunity

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