"The M1A1 Thompson capable of bringing flashbacks from the previous R2D game."


This weapon is great at tearing down hordes and having the ability to continuously fire for a while without having to reload. Having great accuracy, damage, and being automatic make this gun a great pick-up for any survivor. Be careful, for it does chew through ammo pretty quick, so don't miss too many shots.

If you like having the ability kill targets at a distance, but don't have the capabilities to use a rifle, then this is the weapon for you.

Background Story

While checking off their hypothetical checklist, it came to light that there was a lack of a fully automatic weapon on the market.

As an introduction weapon to R-Brain Hardwork's new category, the M1A1 Thompson was created. It still holds up to this day as a solid beginning to the automatic series.


  • The fire rate can be slow, so aim at the head to be efficient.
  • Don't bother tap firing. It's the same thing as going fully automatic.
  • The lack of overheating can help with sustained fire against hordes.
  • While ADS'ing, mind the recoil. Pull down to compensate.
  • You can bring armor, such as the Bulldozer I or the Bulldozer II, and you will have 3 clips, which will make the gun's ammo last longer.
  • Use the Ironsights attachment, as it makes the gun slightly more accurate.
  • It's not as overpowered as you think.


  • This is the fourth weapon to return from R2D 2014.
  • The reload animation is similar to the M16A1's animation.
  • Compared to the M4A1 and the Kalashnikova, it fires slightly slower.
  • This is the subject of a video of how R2DA meshes are being made.
  • In real life, the M1A1 Thompson is surprisingly accurate compared to the display shown in-game.
  • This, with the M93R and the Flamethrower are the three guns that don’t have an reloading sound.
  • This gun can be considered a slower version of the AK-47.

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