The M16A1 is an all-around decent weapon. Good damage, nice range, and accuracy that can surprise you at times. It's a steal for what it's worth in the shop. The only thing worth mentioning is the small ammo pool. If not used responsibly, you will constantly find yourself using your secondary. Armors that supply extra clips are recommended.
During the initial years of the outbreak, one of the first military weapons to be repurposed and mass produced was the M16. Most had high hopes when purchasing the weapon, but were let down as they received a gun that jammed often, had low firepower, and was overall a disappointment.
Seeking to remedy these mistakes, R-Brain Hardwork sought to create a new, higher quality version of the M16, and the M16A1 was born. Although the price and reputation of the weapon may turn off some, those who tried it spoke of it quite positively, leading to many changing their minds and using it.
- Switch to semi-firing mode to conserve ammunition when engaging normal zombies.
- Semi-firing mode is more accurate than burst, and in the long run saves you more ammo.
- If you have a quick trigger finger, crouch and ADS for the best results.
- Engaging a Brute with this weapon at medium to far range is encouraged due to its high DPS, and a surprising amount of accuracy.
- It's highly recommended to equip Bulldozer I when using this weapon, as in heated situations you'll burn through ammunition quickly. The extra clips could very well save you.
- It is recommended for the user to space out their bursting in order to prevent losing accuracy, than to spam it.
- Bursting while ADS'ing requires vertical compensation.
- It is best to use burst mode on a big horde of zombies, as you can wipe out most of the zombies if you have the ammo.
- Use the M16A1's burst and high damage to quickly dispatch foes whenever jumping out of cover.
- In Team Deathmatch, a well-aimed burst will quickly dispatch your opponents.
- The first assault rifle to be ever added in R2DA.
- The first returning weapon from R2D. The M16 in R2D was exclusively burst fire, but this iteration has both semi and burst-fire.
- Used to be the most expensive weapon at 28,000$ (reduced down to 26,000$ soon after, the Kill Limit update reduced the price down to 18,000$).
- The accuracy of the M16A1 used to be much better when it was initially released.
- Previously, to own the M16A1, you had to own both the M93R and the Skorpion.
- One of the six weapons to be converted from CSG.
- The Thompson shares the same reload animation, but it is slightly slower than what is shown on the M16A1.
- With a totalling number of 11 unique Skins, the M16A1 ties with the Wingmaster and the Rambo Knife for having the most available skins out of all the weapons in R2DA.