It is what it is. Like a Molotov, this weapon can set zombies and players (when applicable) on fire, but it has the added bonus of being explosive. These suckers explode with a simple bullet shot, creating a pretty fireworks display in the process. Placing down many of these guys will cause an even bigger fireworks display. The more, the better!
You might've thought that gas would be rare in the apocalypse. That's not the case, however, as pretty much most of the population is dead, vehicles are rare, and there are a lot of things more important than gas. Thus, there really is just a lot of gas cans laying around unused, so gas is really quite plentiful.
- When blown up, it creates an explosion and sets anyone caught in the radius on fire for them to take additional damage.
- If a Jerry Can explodes near another, it'll cause a chain reaction.
- Strategically place these to eradicate an oncoming horde.
- You can chain explosions with Propane as well.
- Like a Grenade, this may prove useful for suicide late in the round.
- Like a Molotov, any Elemental can be healed from this.
- Like the Crabmine, you can place this down and leave it for later.
- Unlike the latter, it can still be picked up by another player.
- Wearing a Firevest will not prevent you taking heat damage.
- You can find these laying around for free during Caved In's Campaign.
- These are used to fill the generator in Caved In.
- The Jerry Cans found laying around cannot be blown up and have to be used for the objective.
- This is similar to the Gas Can, an objective item from R2D 2014, but it wasn't used as a weapon back then.
- Ironically, the Jerry Can is also used as a Campaign item during Caved In.
- This makes this the first item to be used both as a tool and as an accessory.
- You cannot trigger Jerry Cans being held by other survivors.
- During Debug you could only blow up TNT using a Jerry Can.
- Could be obtain through Regular Chests in Lord Pumpkin Jr.