It is what it is. Like a Molotov, this weapon can set zombies and players (when applicable) on fire, but it has the added bonus of being explosive. These suckers explode with a simple bullet shot, creating a pretty fireworks display in the process. Placing down many of these guys will cause an even bigger fireworks display. The more, the better!
You might've thought that gas would be rare in the apocalypse. That's not the case, however, as pretty much most of the population is dead, vehicles are rare, and there are a lot of things more important than gas. Thus, there really is just a lot of gas cans laying around unused, so gas is really quite plentiful.
- When blown up, it creates an explosion and sets anyone caught in the radius on fire for them to take additional damage.
- If you are the one who placed it down, shoot it to ignite it. Trying to ignite it through other means (melees etc.) will get you killed.
- If a Jerry Can blows up near another Jerry Can, it'll cause a chain reaction.
- Strategically place these to completely wipe out an oncoming horde.
- This also works with Propane as well.
- Wearing a Firevest will not protect you from the flames that sprout up after the Jerry Can is ruptured.
- Like the Crabmine, you can place this down and leave it for later.
- Like a Grenade, this may prove useful for self-detonation late in the round, due to it's burning, explosive, and chaining properties.
- As of v1.0.0b, this can be won as a reward during Arena.
- You can find these laying around for free during Caved In's Campaign.
- This shares similarities with the Gas Can, an objective item from R2D, but the Gas Can then wasn't really used as a weapon.
- Ironically, the Jerry Can is used as a Campaign item during Caved In.
- This makes this the first item to be used both as a tool and as an accessory.
- You cannot trigger Jerry Cans being held by other survivors.
- During Debug you could only blow up TNT using a Jerry Can.