Just in case, here is a link to the CK Swat.
A simple, yet high-powered weapon. It has a low amount of ammo, so make sure every shot counts. For those who can definitely land every shot, this is a good weapon. For those who can't, you should probably just stick with the Steyr M.
Back when L-Brain Sidework was still in need of developing new weapons, they had limitations as they had such a small and limited workshop. As time went by, other manufacturers started to show up and made weapons that L-Brain Sidework could not compete with so they decided to take advantage of something satisfying which other manufacturers hadn't made, which was a classic six-shooter revolver.
- Headshots matter for this weapon.
- Try not to engage at medium to long distances due to its short range.
- "Spraying and praying" isn't the best idea, as shooting rapidly will deteriorate the accuracy quickly and waste all of your ammo in the process.
- The Double Equip system can be useful here in granting the Colt Python extra clips from armors.
- Try not to engage a Ticker or a Brute with this weapon.
- It's especially recommended to use this against an Edgar, as even without a headshot, you can kill it.
- This sidearm does less damage total than Steyr M, so it's best to use the latter in boss fights.
- While ADS'ing, it has horrible recoil. Keep that in mind if you are aiming at something.
- This was the third handgun to be ever added in R2DA.
- This is considered a returning weapon from R2D, as it shares similarities with the Revolver.
- In v0.8.4, this was the last weapon of six to be converted from CSG into a mesh.
- Numerous changes have been made to the Colt Python:
- The price was originally 2,000$.
- The accuracy value used to be set at 85.
- This used to have an ammo pool of 6/2.
- This has a similar reloading sound to the General's .45, which is a ranged gear in the catalog.
- In real life, a Colt Python's fire power is so high, it could pierce through a tier 2 ceramic plate. In this game, however, it obviously can't do that.